Combat in Palpha

Made some more progress on the gameplay mock-up. If you haven't already, checkout my previous post on the stats system.

Map 

Here's how it works. The arena is 3 lanes. The middle Lane is 7 hexes long and the top and bottom are 6 hexes long. There are 4 characters on the field. 2 User-controlled characters and 2 AI-controlled characters. A member from each team will be on the top and bottom lane. The opposing sides will be 2 hexes away from each other.

Skill Preparation

There are two types of preparation loading and startup. You can move while loading a skill, but you can't move during startup.
After an offensive skill is loaded. Any opponent that enters within range will trigger it. If a move has startup, then startup must finish before it becomes active. When an opponent comes into contact with an active offensive skill, an engagement is started.

Engagement

The four outcomes of an engagement are miss, graze, hit, and crit. At the beginning of battle and during their turn, the defender can choose to block or dodge as an automatic response to an attack. As stated in the attack accuracy section of my previous post. The ratio between the Attacker's Strength/Defender's Fortitude and Attacker's Finesse/Defender's Wits determines the success of the attack.

Block

ATK/DF Ratio Graze Hit
ATK = DF
50%
50%
ATK = 2DF
0%
100%
DF = 2ATK
100%
0%

Dodge

ATK/DF RatioMissGraze Crit
ATK = DF
10%
80%
10%
ATK = 2DF
0%
0%
100%
DF = 2ATK
100%
0%
0%